Professional Work

Credited Games

God of War III (PS3, Sony Santa Monica) -QA Intern

Jillian Michaels Fitness Ultimatum 2011 (Wii, Collision Studios) -2D Artist
Mathew’s Bow Hunting (Wii, Collision Studios) -2D Artist

Suze Orman Money Game (PC, Collision Studios) -2D Artist
Jaws: Ultimate Predator (Wii, Collision Studios) -2D Artist

Word Craft (iOS/Android, Collision Studios) -2D Artist
God of War: Ascension (PS3, Sony Santa Monica) -QA Tester

Titanfall (Xbox One, Xbox 360, PC, Respawn Entertainment) -QA Tester
Tarzan Unleashed (Mobile, Legacy Interactive) -2D Artist contractor

Titanfall 2 (Name pending, systems pending, Respawn Entertainment) -QA Tester
Action Hero (Android, Independent) -2D Artist

Uncredited/Ongoing Games

Island Paradise (Facebook, Meteor Games) -QA Tester
Serf Wars (Facebook, Meteor Games) -QA Tester
Neopets: Treasure Keepers (Facebook, Meteor Games) -QA Tester

6 years total professional experience
2 years as 2D artist
4 years as QA

below are several examples of my work on projects I have participated in as an artist. Click on the thumbnail for a larger view.

Production Art

Stills of various cinematics, unannounced Wii title. Created using photo reference of models in Photoshop and Illustrator.

Progress from storyboard to finished cinematic.

Assets from various cinematics, JMFU 2011. Created using photo manipulation in Photoshop and Illustrator.

Vector production art, Suze Orman Money Game 2011. Created using Illustrator and Flash.

Production art, JMFU 2011. Converted to textures and used in various game environments. Created using Photoshop and Illustrator.


Concept turnaround for paramilitary vessel, unannounced Wii title. Created using Illustrator.


UI Menu flow mockups, unannounced Wii title. Created using Photoshop.

Closeups of UI icons.

Various samples of UI / Gameplay elements and UI mockups for Word Craft (2012)

WWcauldron_final WWprivacyicon_final WWtermsofservice_final

WWcharredgem WWlettergem2 WWuiicon_help4

WWuiicon_shuffle3 WWloot1 WWfirestorm1


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